THE EFFECT OF RIDDLE GAME ON STUDENTS’ VOCABULARY MASTERY
DOI:
https://doi.org/10.47662/pedagogi.v8i1.277Kata Kunci:
game, riddle game, vocabularyAbstrak
This research was aimed to find the effect of riddle game on students’ vocabulary mastery. This research was conducted by using experimental research design with two groups namely experimental and control. The population was all the students of grade VIII of SMP Al Washliyah 08 Medan in academic year 2019-2020 which consisted of two classes namely VIII2 and VIII4. The total number of the population was 60 students. Cluster random sampling was applied to decide the sample group. The experimental group was taught by applying Riddle Game whereas the control group was taught without specific strategy. The instrument for collecting the data was multiple choices test consisted of 20 items. After the data has been collected, the data then were analyzed by using t-test formula. Data analysis resulted that tobserved value was higher than ttable value (3.05 > 2.00172) at level of significance 0.05 with degree of freedom (df) = 58. It meant Ha was accepted and Ho was rejected. Thus, the riddle game strategy significantly affected students’ vocabulary mastery.
Referensi
Arikunto, S. (2010). Prosedur Penelitian Satuan Pendekatan Praktek. Jakarta: Asdi Mahasatya.
Aruan, D. M. (2007). Penafsiran Score Test. Medan: Unimed (unpublished).
Best, J. & Kahn,V. J. (2002). Research in Education. New Delhi: Prentice Hall.
Brassell, D. (2008). Enchancing English as a Second Language Students’ Vocabulary. Vol.8, No.1
Davis, S. (2010). Writing Instructional and Assessment for English Language Learners K-8. New York: A Division Guilford Press Publication.
Departemen Pendidikan Nasional. (2006). Standar Kompetensi Mata Pelajaran Bahasa Inggris Sekolah Menengah Atas dan Madrasah Aliyah. Jakarta: Depdiknas
John, R. (2000). Assessing Vocabulary. Cambridge, UK: Cambridge University Press.
Moursund, D. (2006). Introduction to Using Games in Education: A Guide for Teachers and Parents. Oregon: University of Oregon.
Thornbury, S. (2002). How to Teach Vocabulary. United Kingdom: Pearson Education Limited.
Selinger. (2005. Excellent English Games. Jakarta: Kesaint Blanc.
Unduhan
Diterbitkan
Cara Mengutip
Terbitan
Bagian
Lisensi
Hak Cipta (c) 2022 Pedagogi: Jurnal Ilmiah Pendidikan

Artikel ini berlisensiCreative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.