THE EFFECT OF ANIMATED VIDEO INTEGRATED WITH SCENARIO BASED LEARNING (SBL) ON SPEAKING PROFICIENCY OF HIGH SCHOOL STUDENTS

Penulis

  • Aulya Ajizah Universitas Al Washliyah Medan
  • Iskandar Zulkarnain Universitas Al Washliyah Medan
  • Wiki Tedi Rahmawati Universitas Al Washliyah Medan

DOI:

https://doi.org/10.47662/pedagogi.v12i1.1364

Kata Kunci:

video animasi, Scenario-Based Learning (SBL), kemampuan berbicara, bahasa inggris

Abstrak

This research investigates the influence of animated videos integrated with Scenario-Based Learning (SBL) on the speaking proficiency of Grade X students at SMA Negeri 17 Medan during the 2025/2026 academic year. Speaking proficiency is frequently recognized as a significant challenge for high school students, necessitating innovative pedagogical approaches to effectively foster student engagement and skill acquisition in modern classrooms. The study employed a quantitative true experimental design featuring a pre-test and post-test control group structure. The population comprised parallel Grade X classes, from which 30 students were meticulously selected through a random sampling technique. This sample was divided into an experimental group (n=15), taught using animated videos integrated with SBL, and a control group (n=15), receiving conventional instruction. Speaking proficiency was assessed through oral performance tests evaluating pronunciation, fluency, accuracy, and vocabulary.Data analysis conducted using a paired samples t-test revealed significant improvements across both groups. The experimental group’s mean score rose from 62.7 to 88.1, while the control group’s score increased from 59.4 to 76.1. Testing yielded a t-value of 7.491, exceeding the t-table value of 2.145 (df=14) with a significance value (p) of 0.000. These results indicate that the integration of animated videos with SBL exerts a statistically significant positive effect on students' speaking proficiency. The findings suggest that this integrated approach creates an engaging, interactive, and meaningful environment. By providing contextualized scenarios through visual media, students can better internalize linguistic components. Consequently, this instructional strategy is recommended as an effective tool for educators to enhance communicative competence.

Referensi

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Eslit, J. T., & Valderama, A. P. (2023). Exploring the English Speaking Difficulties ofSenior High School Students. International Journal of English Language Studies, 3(2), 44-59. https://files.eric.ed.gov/fulltext/ED628251.pdf

Rahman, A., & Aulia, D. (2022). The Effectiveness of Using Animated Video inTeaching Writing Narrative Text at Tenth Grade Students of Sman 5 Parepare.Journal of English Language Teaching and Learning (JELLT), 3(1), 46-54.

https://jellt.institute/index.php/jellt/article/view/123

Nurhayati, et al. (2020). The Development of Scenario-Based E-Learning Model toImprove Students’ Problem Solving Skills. Journal of Physics: ConferenceSeries, 1569(4), 042099. https://doi.org/10.30631/ijer.v8i3.299

Unduhan

Diterbitkan

2026-01-30

Cara Mengutip

Ajizah, A., Zulkarnain, I., & Rahmawati, W. T. (2026). THE EFFECT OF ANIMATED VIDEO INTEGRATED WITH SCENARIO BASED LEARNING (SBL) ON SPEAKING PROFICIENCY OF HIGH SCHOOL STUDENTS. Pedagogi: Jurnal Ilmiah Pendidikan, 12(1), 85–89. https://doi.org/10.47662/pedagogi.v12i1.1364